3d artist with experience of working on several AAA title games [Sea of thieves, Dauntless,etc]. Likes to create different styles of weapons, environment props, characters clothing & accessories, from creating blockout to Texturing and familiar with the different sets of pipelines used in projects across multiple art forms.
Proficiency with standard industry software such as ZBrush, Maya, Rizom, Photoshop and Substance painter among other software.