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Wolf'sBane

Hi Guys! Meet Wolf'sBane.

I have always been fascinated by wolves and here I have made an attempt to indulge them in an art form. I also really loved this concept of a fantasy warrior's shield and thought to give it a try. I'm pretty happy with the output. Recently, I have been into character sculpting but this concept has motivated me back into game art props.
I have used 2*2048 Texture maps. Used Zbrush to sculpt the details and then textured inside substance painter to achieve a realistic texture. These are real time renders done in marmoset toolbag. Total polycount is around 12K+ since I wanted some silhouette in the mesh. 

2*2048 Texture maps

2*2048 Texture maps

Texture Layers

Texture Layers

PBR texture channels

PBR texture channels

HighPoly

HighPoly